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Gotham Knights

From 2019 to 2023, I held the role of Lead Environment Artist for Gotham Knights, where I led a talented team of over 15 talented artists in the creation of environments dedicated to the main narrative arc of the game. Below, you'll find a showcase of environments from the Abandoned Mines, a multiplayer-focused space. This work was accomplished in collaboration with Steven Keane Downer and following Aiden Green's level desgin.

Mortal Kombat 11

Between 2017 and 2018, I held the role of Senior Environment Artist, specializing in props modeling, texturing, environment art, and set dressing. My contributions were particularly prominent in the 'Krypt' section of the game, where players had the freedom to explore and collect rewards earned during the campaign.

Injustice 2

In 2017, during my time as a Senior Environment Artist on Injustice 2, my role primarily involved contributions to character's props and weapon modeling, as well as texturing.

Arkham Knights DLC : A matter of family

For the Arkham Knight DLC, shipped in 2015, I worked as a senior environment artist on a combat arena. This project involved close collaboration with Simon Lasalle on level design and Nabil Zakher, who handled props modeling. Together, we crafted a visually engaging and challenging space, enhancing gameplay immersion while aligning with the core aesthetic of the Arkham universe.

Batman Arkham Origins

Released in 2013, Arkham Origins was my first AAA project. I contributed to asset creation, level set dressing, and debugging and optimizing, ensuring the game ran smoothly while maintaining the high visual standards expected from the Arkham series.

Disney Pixar Brave

Brave was a video game project based on the 2012 Pixar movie. It was shipped on Xbox 360 and PS3. I worked on various environments, including natural and architectural layout, as well as props and vegetation modeling and texturing.

Rango the Videogames

Rango was my first experience in video games. I started with object modeling and texturing and worked my way up to participating in several different environments in collaboration with the Behaviour art team.

© 2023 by Emilie Beauchamp​

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